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Gameplay: Ship
Spaceships are the cornerstone of the game and the most important NFT property for players. This section consists of three parts:
- 1.How to Get Ships
- 2.About Ship
- 3.How to Get Module
- 4.About Module
The spaceship will be obtained by opening the blind box. The price of the blind box is fixed, but ships of different levels are randomly opened. There will be a discount for purchasing multiple blind boxes at once.
Amount of blindbox at onece | Discound on total |
---|---|
5 | 1% |
10 | 2% |
20 | 3% |
50 | 5% |
The probability of opening ships of different levels in the blind box is as follows
Ship Rarity | Chance | Min Combat Power | Max Combat Power |
---|---|---|---|
C | 49.8% | 700 | 1300 |
B | 28% | 1400 | 2600 |
A | 14% | 2800 | 5200 |
S | 7% | 4200 | 7800 |
SS | 1% | 5600 | 10400 |
SSS | 0.2% | 28000 | 52000 |
Ship Level | C | B | A | S | SS | SSS |
---|---|---|---|---|---|---|
Armor | 80-120 | 200 | 400 | 600 | 800 | 10000 |
Shield | 80-120 | 200 | 400 | 600 | 800 | 10000 |
Main Weapon Damage | 8-12 | 20 | 40 | 60 | 80 | 1000 |
Secondary Weapon Damage | 120-180 | 300 | 600 | 900 | 1200 | 15000 |
Combat Power | 700-1300 | 2000 | 4000 | 6000 | 8000 | 40000 |
Modules are also an important NFT in the game. By installing modules, the spacecraft can achieve a huge increase in performance. Modules are also obtained from open blind boxes.
Module Level | C | B | A | S | SS | SSS |
Chance | 42.6% | 30% | 18% | 8% | 1% | 0.4% |
Module | LPM1 PULSE x2 | B-1P"PULSAR" x2
| B-1 BEAM GUN x2
| IHV-1 HEATSEEKER | IHV-2 HEATSEEKER | Shield Enhancement | Extra Ammo Storage | Powerplant | Core Armor |
Type | Main Weapon | Main Weapon | Main Weapon | Secondary Weapon | Secondary Weapon | Other | Other | Other | Other |
Enhancement Factor | 0.02 | 0.03 | 0.05 | 0.035 | 0.05 | 0.025 | 0.025 | 0.025 | 0.025 |
Notes:
- 1.Ships should be equipped with at least one weapon module in order to fight.
- 2.Ships of the same level can only be equipped with modules of the corresponding level. Mods only change the way the ship attacks, making it easier to pass through levels, without changing attributes.
- 3.Extra Ammo Storage: Increases the number of secondary weapon missiles.
- 4.Powerplant: Increases flight flexibility.
- 5.Core Armor: One more life.
- 6.Modular combat power enhancement calculation formula: spaceship combat power x (1 + sum of enhancement factors)
Last modified 6mo ago